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خلاصه مطالبی که در این صفحه می خوانید : When tech firms judge on skills alone, women land more job interviews - CNET و Barbra Streisand: I called Tim Cook to get Siri to pronounce my name right - CNET و Battlefield 1 interview: 'It's not worth stepping on people's memories' - CNET و Xbox One/PS4 cross-play and winning awards--Rocket League dev interview - CNET و Quantum Break interview: "It's the most ambitious game we've worked on" - CNET
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Can blind job screenings make for more-just hiring practices? Getty Images You can't judge a book by its cover.It's an old cliche, but it's one that even the most cutting-edge tech firms might want to revisit -- at least if they mean what they say about diversifying their workforces.On Thursday, Speak With a Geek, a technology industry recruiter founded in 1999, revealed the eye-opening results of its experiment with blind job auditions.In blind auditions, candidates' identifying details are stripped away and employers judge on qualifications alone -- gender, race or even where applicants went to school aren't part of the hiring calculus. On two different occasions, Speak With a Geek presented the same 5,000...
ادامه مطلب Technically Incorrect offers a slightly twisted take on the tech that's taken over our lives.Enlarge ImageIt takes just one call to make Siri get it right. Apparently. Barbra Streisand/VEVO screenshot by Chris Matyszczyk/CNET Let me tell you about pain.Actually, let Barbra Streisand tell you. The renowned singer and occasional actor gave an interview to NPR that was aired on Saturday.In a surely unrehearsed moment, interviewer Scott Simon asked her about Siri. Streisand revealed the extreme distress Apple's personal assistant had caused her."She pronounces my name wrong," she said. Indeed, her second "s" comes out with a "z" sound when uttered by Siri's digital chords. Everyone who's anyone knows that her s...
ادامه مطلب On Thursday last week, one day ahead of Battlefield 1's world premiere, EA aired a nine-second teaser video which depicted a man's face looking up to the sky, eyes wide and mouth agape, as something out of sight engulfs his head in shadow.Naturally the question was what, exactly, was the man gazing up at. One hopeful person at GameSpot was praying it was a giant Reaper vessel from the Mass Effect series, leading to his dream scenario of a series crossover. Another thought it could be some advanced manned airship that would push the Battlefield series into the near-future so it could encroach on the space that Call of Duty is occupying.It was, in fact, a zeppelin; a humongous sky vessel commercialised just before the First World War and had sunk into obscurity shortly thereafter.In teaser-t...
ادامه مطلب Few could have predicted Rocket League's success. Even Psyonix, the studio that made the game, was surprised when it released last June to both critical and commercial acclaim. To date, Rocket League has generated more than $70 million in revenue, selling 4 million copies across PS4 and PC. And now, with a new player base on Xbox One, Psyonix is hoping to merge all three platforms in the wake of Microsoft's open invitation for cross-platform play.We caught up with Psyonix VP Jeremy Dunham at Game Developers Conference last week to talk about the studio's success, being the potential first title to feature tri-platform cross-play, and the mounting pressure both have brought.GameSpot: Following Microsoft's announcement to support cross-platform play, you seem optimistic that Rocket League wo...
ادامه مطلب Remedy Entertainment is aiming to create a perfect unison of video games and TV shows, a task many would say is both impossible and unnecessary. By its own admission the studio faces an uphill struggle, but believes the payoff could be huge: A new milestone for not one, but two mediums at their cultural peak.The hurdles the Quantum Break team must overcome are numerous: deploying vast amounts of content over the inte et, ensuring the episodes supplement the game in a valuable way, making it so those that choose to bypass it entirely still have a complete experience, to name a few.We sat down with Quantum Break creative director Sam Lake, game director Mikael Kasurinen, and narrative designer Greg Louden, to discuss the various challenges it faces, how the studio has matured to rise to them...
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